Tópico oficial - Emulação: Cemu / Citra / RPCS3 / Yuzu / Xenia / Vita3K / shadPS4 / Etc [+Infos na Pág. 1] (2024)

Resumo do ultimo mês, log do que tivemos nos ultimos 20 dias... YuZu Early Access 600 ao 700...

08/06/2020
Early Access 600:

- Fixes flashing black rendering issues on Animal Crossing: New Horizons on OpenGL

09/06/2020
PR#4064
gl_rasterizer: Mark vertex buffers as dirty after buffer cache invalidation

10/06/2020
Early Access 601

  • PR#4041 opengl gl_arb_decompiler: Implement FSwizzleAdd (fix for ARB)
  • PR#4063 Add game version to window title

10/06/2020
Early Access 603:

  • Fixes crashes on boot for Animal Crossing: New Horizons as well as many other games. (This means the "Bypass Boot Crash" patch is no longer required)
  • Also fixed TPosing in later versions of smash

10/06/2020
- remove PR#406
3 Add game version to window title
- PR#4066 buffer_cache: Avoid passing references of shared pointers and misc style changes
- PR#4069 kernel: Account for system resource size for memory usage
- PR#4070 nvdrv: Fix GetTPCMasks for ioctl3 (Fixes animal crossing svcBreak on launch)

13/06/2020
Early Access 606:

  • Fixes Animal Crossing: New Horizons softlocks(1.0.0 also boots now)
  • Fixes Zelda Links Awakening softlocks

14/06/2020
Early Access 607 608:

  • PR#4026 ldr: Update NRR/NRO structs (The Switch uses the NRR file format to verify NRO at load time, NRO is the executable format for non-ExeFS binaries)
  • PR#4081 maxwell_to_gl/vk: Miscellaneous changes
  • PR#4083 decode/image: Implement B10G11R11F (Used by Kirby Star Allies)

Early Access 609:
- remove PR#4026 ldr: Update NRR/NRO structs (because it breaks SSBU)

15/06/2020
Early Access 610:

nothing
15/06/2020
Early Access 611:

- PR#4085 fix compilation with gcc on linux

16/06/2020
Early Access 612 613:

code cleanup

  • PR#4086 xbyak_abi: Cleanup
  • PR#4089 macro_jit_x64: Cleanup
  • PR#4091 CMakeLists: xbyak comes before dynarmic

16/06/2020
Early Access 614:

(you need to manually add openssl dll you to the release)

  • PR#4092 gl_device: Reserve 4 image bindings for fragment stage (fix Kirby Star Allies effects on OpenGL)
  • PR#3966 yuzu/frontend: Remove internal resolution option

16/06/2020
Early Access 615 -> 617

dev trying to fix openssl/libressl dll problem but failed miserably
Fneufneu16/06/2020
Early Access 618
OpenSSL/LibreSSL dll problem fixed

17/06/2020
Early Access 619

Nothing
Early Access 620
- PR#3976 qt_themes: remove unknown qss property from dark theme
Early Access 621
Nothing
17/06/2020
Early Access 622

- PR#4090 macro_jit_x64: Optimization correctness
Fneufneu19/06/2020
Early Acess 623 624:

  • add a commit to PR#4081 vk_sampler_cache: Emulate GL_LINEAR/NEAREST minification filters
  • prometheus branch update (include dynarmic update)
  • PR#4105 opengl gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness (This fixes SMO random triangles when capturing an enemy, getting hit, or looking at the environment on certain maps. Currently only Nvidia devices that are not Turing based have this fixed)

Early Access 625 626:
- PR#4087 macro_jit_x64: Inline Engines::Maxwell3D::GetRegisterValue (small optimization)

19/06/2020
Early Access 627

  • update to PR#4087 macro_jit_x64: Remove unused function
  • PR#4114 Remove redundant moves

Violinist14 (i7 8750h/Rtx2070s)20/06/2020
Additional Info for (Early Access 626:)

  • Lots of optimizations to the GPU macro JIT and dynarmic, resulting in big performance improvements for Xenoblade Chronicles 2, ACNH, and other games.
  • Triangular graphical artifact bugs fixed in Super Mario Odyssey on Nvidia GPUs (Not yet fixed on Turing Architecture)

20/06/2020
Early Access 628 629

  • prometheus SVC: Implement 32-bits wrappers and update Dynarmic: add AESNI (cpu instruction) implementations of all opcodes
  • PR#4099 Fix compilation on macOS
  • PR#4110 vk_update_descriptor: Upload descriptor sets data directly
  • PR#4113 Fix compilation when not building with boxcat
  • PR#4123 macro_jit_x64: Remove unused variable
  • PR#4125 macro_jit_x64: Amend readability of Compile_ExtractShiftLeftRegister()

21/06/2020
Early Access 630 631

  • PR#4120 gl_arb_decompiler: Avoid several string copies
  • PR#4133 macro_jit_x64: Use ecx for shift register

21/06/2020
Early Access 632

- Experimental support for 32 bits games has been added, please test and let us know if anything breaks. MK8D does not work yet, we'll look at it later on.
Sineater21/06/2020
MK8D confirmed not working :PepeHands:
21/06/2020
Early Access 632

- update Dynarmic (adding more 32bits stuff)
Jack of Shadows21/06/2020
Add to Early Access 632:
Early Access 632:

  • Experimental support for 32 bits games has been added, please test and let us know if anything breaks. MK8D does not work yet, we'll look at it later on.
  • In the coming days we'll keep updating the 32 bits support as we implement more parts of it. New Super Mario Bros. U Deluxe works.

21/06/2020
Early Access 633

- update Dynarmic: more 32bits stuff

22/06/2020
Early Access 634 635 636

  • PR#4126 vulkan/wrapper: Remove noexcept from GetSurfaceCapabilitiesKHR() (for better debugging)
  • PR#4122 video_core: Eliminate some variable shadowing
  • PR#4134 Fix: fatal error CVT1100 when compiling manifest file

Fneufneu22/06/2020
Early Access 637
- PR#4138 hid: Implement Get/ResetGyroscopeZeroDriftMode (Used by Captain Toad Treasure Tracker)
CTTT completly playable now, except nvidia turing, intel and amd gpu users.
22/06/2020
Early Access 638

  • PR#4141 hid: Stub a series of "SevenSixAxisSensor" service commands (Used by Captain Toad Treasure Tracker Update 1.3.0)
  • update dynarmic: add 3 new 32bits instructions

22/06/2020
Early Access 639

- PR#4144 TextureCache: Fix case where layer goes off bound
22/06/2020
Early Access 640

  • PR#4142 arm_dynarmic: Minor logging changes
  • more stuff to PR#4141 hid: Stub a series of "SevenSixAxisSensor" service commands for CTTT

Early Access 641

  • PR#4145 account: Update function tables and add missing classes
  • PR#4146 gl_rasterizer: Return early in Draw if the offset is nullptr (not tested this properly so there might be regressions)

Fneufneu23/06/2020
Early Access 642

  • PR#4147 shader/half_set: Implement HSET2_IMM (Fixes some rendering issues on Super Smash Bros. Ultimate)
  • PR#4148 Silence miscellaneous warnings
  • update dynarmic (add more 32bits instructions)

23/06/2020
Early Access 643 -> 645

  • PR#3948 main/common: Log/append AVX/FMA to the Host CPU string if available and add AVX512 detection
  • PR#4135 Update manifest file to include new elements that are introduced with Windows 10 later versions
  • PR#4127 texture_cache: Fix incorrect address used in a DeduceSurface() call
  • PR#4136 Add a "Open Mods Page" button to the GUI

24/06/2020
Early Access 646 647

  • PR#4111 vk_rasterizer: Don't preserve contents on full screen clears
  • PR#4128 software_keyboard: Eliminate trivial redundant copies

24/06/2020
Early Access 648

  • 1 commit added to PR#4046 Add support for HLEing Macros
  • 1 commit added to PR#4105 buffer_cache: Use buffer methods instead of cache virtual methods
  • PR#4129 gl_shader_decompiler: Workaround textureLod when GL_EXT_texture_shadow_lod is not available (no visual changes)
  • PR#4151 gl_shader_cache: Avoid use after move for program size

24/06/2020
Early Access 649 650

  • PR#4026 ldr: Update NRR/NRO structs
  • PR#4152 Mark invalid IPC buffers as ASSERT_OR_EXECUTE_MSG
  • PR#4153 prepo: : Don't read extra buffer from report unless passed
  • PR#4154 Prevent nullptr dereference on swkbd error case

25/06/2020
Early Access 651

  • PR#4156 gl_texture_cache: Avoid copying between images with different formats
  • PR#4157 gl_device: Enable NV_vertex_buffer_unified_memory on Turing devices :thumbsup:
  • PR#4158 caps: Use enum classes and check struct sizes on compile time

Fneufneu25/06/2020
Early Access 652
- update dynarmic: add more 32bits instructions
25/06/2020
Early Access 653 654

  • PR#4160 gl_device: Fix IsASTCSupported to scan all targets instead of just GL_TEXTURE_2D
  • minor change to PR#4158 already included

26/06/2020
Early Access 655 656 657

  • remove PR#4157 (yes it's broken on turing devices)
  • remove PR#4146
  • remove PR#4156

Fneufneu26/06/2020
Early Access 658
- PR#4175 opengl gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading

27/06/2020
Early Access 659 660

  • PR#4112 macro: Add support for "middle methods" on the code cache
  • PR#4137 GC Adapter Implementation
  • PR#4140 renderer_vulkan: Update validation layer name and test before enabling

27/06/2020
Early Access 661 662

  • PROMETHEUS REMOVED
  • remove PR#3385 frontend: Add support to batch install files to NAND
  • remove PR#4042 discord_impl: Use a different version of the yuzu logo
  • remove PR#4112 macro: Add support for "middle methods" on the code cache
  • remove PR#4137 GC Adapter Implementation
  • remove PR#4140 renderer_vulkan: Update validation layer name and test before enabling
  • remove PR#4175 gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading

27/06/2020
Early Access 663 664

  • PROMETHEUS and all PR are back except PR#4112 PR#4140 PR#4175
  • PR#4003 video_core: Replace most unordered hash tables with tsl-robin
  • PR#4169 am: Update function tables and add missing classes
  • PR#4170 aoc: Update function table
  • PR#4172 bcat: Update function tables and add missing classes
  • PR#4173 bpc: Update function tables
  • PR#4174 btdrv: Update function table
  • PR#4177 btm: Update function tables
  • PR#4178 es: Update function table
  • PR#4179 eupld: Update function table

27/06/2020
Early Access 665 666

  • PR#4097 Fix framebuffer size on fractional scaling display
  • PR#4140 renderer_vulkan: Update validation layer name and test before enabling
  • PR#4164 hotkeys: Add a "Mute Audio" hotkey

27/06/2020
Additional Info:
Early Access 664:
- GC Adapter by @epicboy has been added. You can now use your GC controller
Early Access 666:
- More 32 bits architecture instructions have been added, thus more games should boot/work better.
27/06/2020
Early Access 667 668

  • return of PR#4112 macro: Add support for "middle methods" on the code cache
  • return of PR#4175 gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
  • dynarmic update

27/06/2020
Early Access 669

- prometheus small update (Core/Common: Address Feedback)

28/06/2020
Early Access 670 -> 678

  • remove PR#4003 video_core: Replace most unordered hash tables with tsl-robin
  • PR#4063 Add game version to window title
  • PR#4082 maxwell_to_gl: Implement MirrorOnceClampOGL wrap mode using GL_MIRROR_CLAMP_EXT (Used in Kirby Star Allies)
  • PR#4166 Add "Open Quickstart Guide" and "FAQ" buttons to the Help menu
  • PR#4183 friend: Update function table
  • PR#4184 grc: Update function table
  • PR#4185 lbl: Update function table
  • PR#4186 ldn: Update function table
  • PR#4187 mig: Update function table
  • PR#4188 mm: Update function table
  • PR#4189 ncm: Update function table
  • PR#4190 nfc: Update function table

Violinist14 (i7 8750h/Rtx2070s)28/06/2020
Next Mainline:
- Multicore, 32 bits, Async VSync and the kernel remake will be available. (should build this night)
28/06/2020
Early Access 679 -> 681

  • PR#4192 acc: ListOpenContextStoredUsers partial stub (Needed by Baldur's Gate 1/2)
  • PR#4193 am: Stub GetIndirectLayerConsumerHandle (Needed by Monster Hunter Generations Ultimate)
  • PR#4194 shader_cache: Fix use-after-free and orphan invalidation cache entries (Fixes vertex explosions on Xenoblade Chronicles 2, It may fix shader issues on Smash Ultimate)
  • PR#4196 ldr: Cleanup NRO & NRR structs

28/06/2020
Early Access 682

  • PR#4157 gl_device: Enable NV_vertex_buffer_unified_memory on Turing devices
  • PR#4176 texture_cache: Check format compatibility before copying

30/06/2020
Early Access 683

- PR#4182 hotkeys: Fix issues caused when changing the fullscreen hotkey
30/06/2020
Early Access 684

nothing
30/06/2020
Early Access 685

- PR#4191 maxwell_to_gl/vk: Reorder vertex formats
30/06/2020
Early Access 686 687

nothing

01/07/2020
Early access 688 689

  • PR#3924 Implement GetKeyCodeMap & GetKeyCodeMap2 (fix SmileBASIC 4)
  • PR#4098 configuration: implement per-game configurations
  • add to PR#4137 GC Adapter: Address feedback regarding increments, const vars, and general cleanup
  • PR#4150 vulkan: Use VK_EXT_extended_dynamic_state when available
  • PR#4168 gl_arb_decompiler: Use NV_shaderbuffer{load,store} on assembly shaders

Early Acess 690
nothing
Early access 691 692 693

  • PR#4208 common: unbreak build on BSDs
  • PR#4209 cmake: unbreak YUZU_USE_QT_WEB_ENGINE without YUZU_USE_BUNDLED_QT

01/07/2020
Early Access 694

- GC Adapter removed PR#4137
Fneufneu01/07/2020
Early Access 695

  • PR#4218 externals: Track opus as submodule instead of using conan (fix crash on cpu without AVX)
  • PR#4219 audio: Improving audio timing for multicore/single core
  • remove PR#4168 gl_arb_decompiler: Use NV_shaderbuffer{load,store} on assembly shaders

01/07/2020
Early Access 695:

01/07/2020
Early Access 696

- remove PR#4194 shader_cache: Fix use-after-free and orphan invalidation cache entries
due to softlocks being caused in pokemon

02/07/2020
Early Access 697 698

  • PR#4194 is back (Pokémon Sword fixed) shader_cache: Fix use-after-free and orphan invalidation cache entries
  • add a commit to PR#3385 Refactor batch installing files

02/07/2020
Early Access 698

  • Vertex Explosions fixed in Xenoblade games
  • After battle softlocks in Pokemon Sword/Shield Fixed

03/07/2020
Early Access 699

  • PR#4228 NvFlinger: Split Buffer Wait from VSync on Async VSync.
  • per-game configurations: main: load settings if the file has a title id

Early Access 700
nothing
Early Access 701 702
- remove PR#4150 vulkan: Use VK_EXT_extended_dynamic_state when available
Early Access 703
- add PR#4150 vulkan: Use VK_EXT_extended_dynamic_state when available

04/07/2020
Early Access 704

  • minor stuff in PR#4098 configuration: implement per-game configurations
  • PR#4237 service: Auto stub fallback (some games tend to stop booting with this, will be removed in the next EA)

Early Access 705

  • PR#4240 externals: Update dynarmic
  • remove PR#4237
  • re add PR#4137 GC Adapter Implementation

05/07/2020
Early Access 706

- PR#4242 maxwell_dma: Match official doc and support pitch->voxel copies
Early Access 707
nothing
Early Access 708
- PR#4245 memory: Race-condition in pagetables
Early Access 709 710

  • dynarmic update
  • PR#4248 AM/ISelfController: Stub CreateManagedDisplaySeparableLayer (Used by Animal Crossing: New Horizons Update 1.3.0)
  • PR#4249 registered_cache: Remove previous update/dlc if it exists on install
  • PR#3890 hid: Shared memory for motion controls (Motion controls for SMO)
  • remove PR#4228 NvFlinger: Split Buffer Wait from VSync on Async VSync (It seems this approach still has flaws. I'll close this and probably remake it in the future)

06/07/2020
Early Access 710:

  • Animal Crossing New Horizons 1.3.0 now runs
  • Updates and DLC can now be properly updated or downgraded (no more manual deletion of files)

07/07/2020
Early Access 711

- PR#4258 configuration: Fix hotkeys that open file dialog in windowed mode
Early Access 712
- PR#4265 vfs_real: Fix MoveFile (Fixes saving in Luigi's Mansion 3, KATANA KAMI: A Way of the Samurai Story and Okami HD, The Save Fix mod is no longer required for LM3)
Early Access 713
- PR#4202 core_timing,scheduler: Use std::scoped_lock when possible

08/07/2020
Early Access 714 715 716

  • PR#4270 cpu_interrupt_handler: Remove #pragma once from .cpp file
  • PR#4243 AM: fix GetDisplayVersion
  • small change to PR#4242 maxwell_dma: Match official doc and support pitch->voxel copies
  • remove PR#3890 hid: Shared memory for motion controls

Early Access 717

  • PR#4276 input_common: Add more libusb error checks for GC Adapter
  • add to per-game configurations PR#4098: only restore global settings when necessary

Early Access 718 719

  • PR#4266 gcadapter: unbreak build on FreeBSD
  • PR#4255 configure_graphics: Prevent unnecessary string copies in UpdateDeviceComboBox()

09/07/2020
Early Access 720

  • PR#4261 input_common: GC Controller save and compare against analog origin state
  • PR#4275 AM: fix GetDesiredLanguage

Early Access 721

  • remove PR#4242 maxwell_dma: Match official doc and support pitch->voxel copies
  • small changes to PR#4098 per-game configurations

Early Access 722
- PR#4282 filesystem: Set various NAND partition sizes to their defaults (Fixes BioShock 1/2 Remastered save creation)

10/07/2020
Early Access 723 -> 728

  • PR#4203 service: Update function tables
  • PR#4242 maxwell_dma: Match official doc and support pitch->voxel copies
  • PR#4273 video_core: Add asynchronous shader decompilation and compilation

You can find this option in the Advanced Graphics Settings. This significantly reduces the amount of stutter from shader building. (Note this feature is OpenGL/GLASM exclusive for now)
Early Access 729
reduce number of threads for asynchronous shader decomp/compilation: fix high cpu usage and low fps in SMO for exemple
Early Access 730 731

  • PR#4221 cmake: drop dependency on QtOpenGL
  • PR#4287 CMakeLists: Update fmt to 7.0.1
  • add to PR#4261 Break out of scan loop if can't find adapter on first run (users of GC adapter are expected to have it plugged in before startup. There is no longer a thread constantly checking the usb devices looking for the adapter)

10/07/2020
Early Access 732 733

  • PR#4250 KeyManager: Prevent writing of invalid keys
  • PR#4292 hle: service: mii: Rewrite service to properly support creation of random and default miis

This fixes Mario Kart 8 Deluxe, as well as the Mii Fighter mode in Super Smash Bros. Ultimate
These changes require a dump of the Mii system archive, which is used for the actual Mii models: see pinned in #yuzu-general

12/07/2020
Early Access 734 735

- PR#4294 configuration: Add settings to enable/disable specific CPU optimizations
Early Access 736 737

  • PR#4295 CMakeLists: Do not search for system libusb on macOS
  • added to PR#4292 hle: service: mii: Rewrite service to properly support creation of random and default miis
  • PR#4289 vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT

This has been fixed in Nvidia's public beta driver 451.74.
The previous beta driver will be broken, people using this will have to update.
Early Access 738
nothing
Early Access 740

  • PR#4308 maxwell_3d: Move code to separate functions and insert instead of push_back
  • PR#4310 audio_core: Project Apollo Part 1, AudioRenderer refactor

Early Access 741

  • added to PR#4310 Queue extra mix buffer
  • PR#4312 Fix Discord invite link

Early Access 742
- PR#4303 common/alignment: Fix compilation errors
Early Access 743
- small change to PR#4294

Early Access 744 -> 748

  • minor change to PR#4294
  • on windows, compile with latest c++ standard (2020)

Early Access 749
- PR#4318 CMakeLists: Enable usage of C++20 on Linux

14/07/2020
Early Access 750

  • added to PR#4308 maxwell_3d/macro: Use std::span where possible
  • PR#4322 vk_state_tracker: Fix dirty flags for stencil_enable on VK_EXT_extended_dynamic_state (Fixes a regression on any game using stencil on devices with VK_EXT_extended_dynamic_state)
  • PR#4280 cmake: pass libusb include directory

Early Access 751
- PR#4335 configure_general: Explicitly guard use_multi_core when applying setting
Early Access 752
- PR#4315 udp: Silence a C++20 deprecation warning
Early Access 753

  • PR#4314 gcadapter: Tidy up compiler warnings
  • PR#4323 kernel/scheduler: Use std::mutex instead of spin lok

Early Access 754

  • PR#4310 project Apollo REMOVED
  • PR#4273 asynchronous shader decompilation and compilation REMOVED
  • PR#4292 service mii REMOVED

and more and more PR ....
Early Access 755
everything get back except PR#4323
- PR#4338 gcadapter: Fix crash if gc configured but adapter not connected
+ another one about gc adapter
Early Access 756
- PR#4342 common/swap: Make use of std::endian

16/07/2020
Early Access 757

- PR#4328 memory_layout: Remove unused data member
Early Access 758
- Fixed async shader compilation performance issues for certain cpus
Early Access 759
- add to PR#4249 Check for empty section0 and CNMT prior to install
Early Access 760
- Rumble support
To use rumble support, just plug in a controller which supports rumble and set your bindings to it and you're good to go!

  • PR#4291 input_common: First implementation of controller rumble
  • PR#4344 dmnt_cheat_vm: Implement opcode 0xC3 ReadWriteStaticRegister (for a futur Xenoblade Chronicles 2 60 FPS better mod)
  • PR#4345 filesystem: Create subdirectories prior to creating a file (This fixes the softlocks upon save creation in The Legend of Zelda: Breath of the Wild)
  • PR#4346 kernel/handle_table: Remove usages of the global system instance

Early Access 761
- nothing
Early Access 762 763

  • PR#4356 cpu_manager: Minor tidying up/header inclusions
  • PR#4261 input_common: GC Controller save and compare against analog origin state
  • PR#4337 main: Set async gpu properly after loading per-game setting

Yuzu Early Access 764
PR#4333 vk_graphics_pipeline: Make use of designated initializers where applicable
Yuzu Early Access 765
Paper Mario Origami King graphics bugs fixed (mostly)
PR#4359 renderer_{opengl,vulkan}: Clamp shared memory to host's limit
PR#4360 gl_arb_decompiler: Execute BAR even when inside control flow
PR#4361 decode/other: Implement S2R.LaneId

17/07/2020
Yuzu Early Access 766 -> 769

  • PR#4327 address_space_info: Make use of designated initializers
  • add to rumble PR#4291 Reduce rumble calls by half and adjust time duration
  • PR#4332 vk_device: Make use of designated initializers where applicable
  • PR#4333 vk_graphics_pipeline: Make use of designated initializers where applicable

Yuzu Early Access 770
- nothing
Yuzu Early Access 771
- PR#4363 vk_texture_cache: Amend mismatched access masks and indices in UploadBuffer
Yuzu Early Access 772 -> 777

  • PR#4347 settings: Make use of std::string_view over std::string for logging
  • PR#4357 kernel: Remove unused variables
  • PR#4358 kernel/thread: Remove unimplemented function prototype
  • PR#4367 constants: Add missing <array> include
  • PR#4370 macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
  • PR#4371 core/CMakeLists: Add missing physical_memory.h header file

Yuzu Early Access 778

  • PR#4323 kernel/scheduler: Use std::mutex instead of spin lock
  • remove PR#4308 maxwell_3d: Move code to separate functions and insert instead of push_back
  • PR#4204 renderer_vulkan: Create and properly use Vulkan 1.0 instances when 1.1 is not available
  • PR#4340 shader_cache: Make use of std::erase_if

18/07/2020
Yuzu Early Access 779 -> 781

  • PR#3929 file_sys/nsp: Make SetTicketKeys actually do something
  • PR#4366 mii/manager: Resolve sign mismatch warnings
  • remove async shader comp/decomp PR#4273
  • PR#4374 vk_device: Fix build error on old MSVC versions
  • PR#4168 gl_arb_decompiler: Use NV_shaderbuffer{load,store} on assembly shaders
  • remove PR#4204 renderer_vulkan: Create and properly use Vulkan 1.0 instances when 1.1 is not available

Yuzu Early Access 782
- PR#4365 mii/manager: Make use of designated initializers
Yuzu Early Access 783

  • add to rumble PR#4291 Use better amplification formula, Make vibration continuous
  • PR#4364 vulkan: Make use of designated initializers where applicable

Yuzu Early Access 784

  • return of async shader comp/decomp PR#4273
  • PR#4373 alignment: Simplify AlignmentAllocator implementation

Yuzu Early Access 785
- PR#4348 core_timing: Make usage of nanoseconds more consistent in the interface
Yuzu Early Access 786
- PR#3349 yuzu: Port translation support from Citra v2
UI translation

19/07/2020
Yuzu Early Access 787

  • PR#4379 alignment: unbreak build with Clang
  • add to PR#4291 rumble: Use bitfield and lower rumble strength

Yuzu Early Access 788
- PR#4376 frontend: Improve wait tree readability for dark themes

20/07/2020
Yuzu Early Access 789

  • PR#4377 qt-themes: Add Midnight Blue qdarkstyle theme (2.8.1)
  • PR#4381 main: Fix Open Save/Mod Locations for installed titles

21/07/2020
Yuzu Early Access 790

  • PR#4306 core/network: Add network abstraction
  • PR#4353 gc_adapter: Refactor code
  • add a commit to PR#4381 In some rare instances, the patch manager is not able to find a control nca, fallback to the previous method of parsing a control nca through the loader if this occurs.

Yuzu Early Access 791

  • PR#4263 screenshots: Option to save screenshots immediately in a specified directory + Linux workaround
  • PR#4324 video_core: Fix, add and rename pixel formats

Yuzu Early Access 792
- nothing
Yuzu Early Access 793

  • PR#4334 configure_per_game: Clearer per-game settings (visual change to make per-game configs easier to understand and work with)
  • PR#4372 game_list: Add Remove context menu: Installed Update, All Installed DLC, Shader Cache, Custom Configuration, All Installed Contents
  • PR#4380 swkbd: Return result for Calc request for inlined swkbd (Fixes random swkbd popups in monster hunter)
  • PR#4383 frontend: Match indeterminate checkbox state with light theme
  • PR#4390 nifm: GetAppletInfo stub (Fixes crash for Catherine Full Body)
  • PR#4397 services: Implement most of bsd:s and GetCurrentIpAddress from nifm

23/07/2020
Yuzu Early Access 794

- PR#4409 network: unbreak build on FreeBSD

24/07/2020
Yuzu Early Access 795

- nothing
Yuzu Early Access 796

  • PR#4394 video_core: Remove unused variables
  • add to rumble PR#4291 Send hd rumble and let the adapter translate it for the controller

Yuzu Early Access 797
- PR#4391 video_core: Allow copy elision to take place where applicable
Yuzu Early Access 798

  • PR#4350 hid: Only update keyboard & debug pad inputs if enabled
  • PR#4388 buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten()

Yuzu Early Access 799
- PR#4401 vi: IApplicationDisplayService:GetIndirectLayerImageRequiredMemoryInfo
Needed for dark souls and monster hunter
Yuzu Early Access 800

  • PR#4393 vk_rasterizer: Remove unused variable in Clear()
  • Apollo update PR#4310 Address issues and Fix stream channel count when outputting to stereo

introduce a perf regression that will be fixed in 803+
Yuzu Early Access 801 802
- nothing
Yuzu Early Access 803
- Apollo fix perf regression

Tópico oficial - Emulação: Cemu / Citra / RPCS3 / Yuzu / Xenia / Vita3K / shadPS4 / Etc [+Infos na Pág. 1] (2024)
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